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Old Aug 27, 2007, 07:55 AM // 07:55   #1
Pre-Searing Cadet
 
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Default Ranger Pet Stable?

I'm wondering if rangers would like a place to store all their pets? I've had this idea for awhile, and the Hall of Monuments makes me think it wouldn't be unreasonable to pull off. So, one day my guildy might feel like her black moa, the next she wants to use her new white moa, a little stable or petting zoo for her ranger pets would really make this possible!
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Old Aug 27, 2007, 08:04 AM // 08:04   #2
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Personally i'd love to be able to switch pets, so if it's votes you're arter,

/vote for it
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Old Aug 27, 2007, 08:19 AM // 08:19   #3
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i can /vote agree on that one

Having the ability to have multiple pets would be great. Say if your going to have a parabuffer with you, Anthem of flame etc, bring your Black Bear pet because it activates it for an added bonus. Then switch to another pet when your done again. I like my new Eagle I got, but I would of liked to keep my lv 20 pet as well. And im sure rangers who put in the time/money for a Widow would want to stable it to go get a new GW:EN pet for sure.
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Old Aug 27, 2007, 09:48 AM // 09:48   #4
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/vote from me
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Old Aug 27, 2007, 09:49 AM // 09:49   #5
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/vote for

I like my phoenix, but wouldnt mind being able to change without having to lose my original pet.
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Old Aug 27, 2007, 09:50 AM // 09:50   #6
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/vote from me too.

As much as I'd like a hyena for my ranger, I don't want to lose her white tiger permanently. The ability to stable with the pet tamers (for a small fee) would be great.
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Old Aug 27, 2007, 09:58 AM // 09:58   #7
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/vote yes...


This was the original Pet kennel concept since before prophecies went gold. just was never implemented... Was asked for again as a Guild hall service back when Factions came out... I do not think we will get it but I'll put a vote for it all the same good luck...
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Old Aug 27, 2007, 10:04 AM // 10:04   #8
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/vote_yes

There are too many nice animals to choose from...I want more...and I feel too much loyalty to my tiger, The Colonel, to replace him...
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Old Aug 27, 2007, 10:05 AM // 10:05   #9
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I have always agreed that we need a place to keep ranger pets. I dont want to give up my UW spider but would love to have a pheonix. I think we should be able to let them run wild at the guild hall. When we want to swap pets for a change of pace, talk to an NPC and get your wanted pet. Cho has enough of our pets. I want to keep mine, and have a couple extra. Put a limit as to how many we can have (limit 5 say, just as a number). Give us a guild manger please.
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Old Aug 27, 2007, 10:07 AM // 10:07   #10
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/vote yes

This is a mechanic from "That Other Game" (WoW) that would be most welcome here, even, as some suggest, a guild hall or Hall of Monuments upgrade. A single stable slot that can be increased with additional gold would be great. I finally managed to train a dire pet, and do not want to get rid of him, even with all the great new pets (caribou ftw!).
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Old Aug 27, 2007, 10:08 AM // 10:08   #11
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Nobody that's ever played a beastmaster for ten seconds is going to say "no" to this idea.

Sadly, the fact that it has a 100% approval rating doesn't make it any more likely to come true.

But, /yes from me, too, just for the record.
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Old Aug 27, 2007, 10:18 AM // 10:18   #12
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Even eing able to trade pets with your heroes would be enough.
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Old Aug 27, 2007, 11:28 AM // 11:28   #13
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The guild would make a pretty damn cool wild life sanctuary. Shame we couldn't save the pigmy hippos

/yes
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Old Aug 27, 2007, 12:22 PM // 12:22   #14
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/vote yes

of course i love my lil phoenix, but i'd love to have other pets aswell... without charming them again and lvling up from 5 to get the dire one, just to find another lovely pet to get and so on. pretty time consuming, huh?
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Old Aug 27, 2007, 12:27 PM // 12:27   #15
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/signed, just incase i want to chnage
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Old Aug 27, 2007, 12:37 PM // 12:37   #16
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/not signed.


I like it the way it is. I've had my black widow Ungoliant on my ranger (main char) for about a year and a half and as much as I want a black wolf, I don't like the idea of having it both ways. I know it's just a game, but you expect pets to be loyal to a degree, the very least you could do is show some yourself. I like change sometimes but in this case I like things the way they are.


I know I know, it really sucks when someone comes in and /not signs something you really really would like.
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Old Aug 27, 2007, 01:11 PM // 13:11   #17
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/signed

We need it desperately!
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Old Aug 27, 2007, 02:01 PM // 14:01   #18
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If they wanted loyalty etc they would of implemented some sort of display showing your bond with your animal companion, and they would of added more functions for feeding the pet, grooming it etc. Instead, they haven't, making the pet only good for its looks.

Being able to have more than one pet that you can swap freely from your guild hall or HoM would be ideal for anybody who has played beastmaster because of the fact of seeing the same old pet all the time makes playing builds with beastmastery less and less desirable. its always nice to change up your skill bar, why not your pet? but of course, changing your pet to spice up beastmastery means you either have to get a black widow, death level or actual go and level up your pet, which all 3 are a pain. Adding in something buyable(buy per stable slot) that would store pets for you would help make beastmastery rangers more enjoyable to play.

Im thinking if anything, 5 pets would be too much to ask for, but 2-3 extra slots to hold a maximum of 3 pets would certainly be nice
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Old Aug 27, 2007, 02:15 PM // 14:15   #19
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signet, we need the possibility to have every pet, that we tamed ...

i don#t understand, why anet simple makes not out of the tame skill a stupid signet skill, like the signet of capturing.

Then its the Signet of Beast Mastery.
Ever when u tame then a different pet with such a signet, the signet changes to a Skill that includes the tamed pet and the signet disapears for it and the player has then to buy a new signet at the npc, like buying a new signet of capturing.

This way, every different pet becomes then a different "Skill" and with this pay it would be possible finally in an easy way to make out of beast masters real beast masters, which could run around with 3 different pets.


Example:

I want catch following 3 pets (spoiler includes new gw:en ones)

- Mountain Eagle
- Black Wolve
- White Wolve

So i buy me form the npc 3 Signets of Beast Mastery

My Build: 7x Skill X + Signet of Beast Mastery.

I find now my Mountain Eagle and catch it... the Signet changes now into the Skill "Moutain Eagle-Fellow"

Next i catch Black Wolve, signet changes into "Black Wolve-Fellow" and last but not least "White Wolve-Fellow"

Now i want to make my beast master build with 3 pets following at my side:

Build:

5x Skill X, Mountain Eagle-Fellow, Black Wolve-Fellow, White Wolve-Fellow.

SO every pet i want to have with me is then like the old tame skill, u must have the skill then with u to have the pet with u, but this improvement of the tame skill enables having every pet, having the possibility to exchange pets and having the possibility to have more then only 1 pet at ur side, because a beast master is NO beast master with ONLY 1 pet, thats imo only like a dompteuer, but no beast master, beast master control more then 1 pet at once.

thats by far the best possible solution for everything and when beast master becomes then to powerful then change max lvl of pets to 15 ...

come on, a MM necro can have 10 minions, the elitze minion can reach lvl 25!!! while the normal onces can reach up to lvl 16-18 or so ..
a very good MM can keep his minions very long alive even with the life degeneration what should be the only reason, why MM is inot imbalanced -.-

But when we say, ranger should get 3 pets, this is direct IMBA !!! ya sure, with this way of thinking, then would be ritu's ghost massively be underpowered, because they can reach only lvl 9 or so, but in avererage only lvl 7, they can't move, have no defense and mostly die all with 1 hit from a strong melee class PLUS that ritualists can have only EVER 1 of the same ghosts on field at the time.
So 2 ritualists with same ghosts = crap, wont work, but for MM necro its again totally regardless, there can exists hundres of the same minions on field, more then 1 flesh golem on field ect ...

to come to a point, ranger pets and ritu ghosts need to be buffed for balance compared to mm necs minions.

ranger should get more then 1 pet (maybe then with only max lvl 15)
ranger/ritualist ghosts need higher levels, so that they don't die all mostly with 1 hit of a melee chara, like a derwish or a hammer warrioer. say instad of lvl 7 in average, make the average lvl 12
ghosts should be invulnerable versus physical hits. Why ?
because u cant simple hit things, that have NO materia.
only mage classes should be able to attack rangers/ritualists ghosts or players with have on their weapons an elemental enchantment

Last edited by Phoenix Tears; Aug 27, 2007 at 02:21 PM // 14:21..
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Old Aug 27, 2007, 02:16 PM // 14:16   #20
Frost Gate Guardian
 
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/not signed

Your pet should be your pet, not any animal.

However:

/signed

IF they make it so that the different pets are tougher or weaker in different situations. For example the Polar bear could be stronger when used in cold regions, the dune lizard in deserts etc...
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